According to
Team-Xbox, an expansion pack to the smash hit Halo 2 has been confirmed by Electronics Boutique. The pack will be distributed through disc (maybe even Xbox Live) which means it will have some kind of cost. The "Multiplayer Map Pack," as it has been called, will include nine additional maps and "non-playable content."
Is it just me or is this ridiculous?
Why should we have to pay an additional fee for nine maps and some "non-playable content" (which was probably ripped from the Limited Edition supplement disc)? Didn't we already pay $50 dollars for a copy of the sequel to the only game worth playing on Xbox? Should the consumer, who waited years for the game, after countless delays, be forced to buy nine new maps, some of which may not be new at all (an article in EGM displayed pictures of revamped Halo levels like "Hang 'Em High" which were not included in the release)?
PC game creators like Valve, developers of the infamous Half-Life series, provide
Deathmatch maps and new weapons for FREE. Why doesn't Bungie and Microsoft follow suit? Updates and expansion via XBL (Xbox Live) are not new by any means, games like
Ninja Gaiden have made groundbreaking gameplay alterations and provided the updates FREE of charge to subscribers of XBL. Ubisoft, the creators of
Rainbow Six 3, offered a FREE patch that created weapon balance and fixed ranking issues. These are significant updates to the way the games play and they were provided free of charge. So, then, why can't a measly nine maps and some extremely questionable "non-playable content" be offered for free through XBL?
The answer is ubiquity. Halo 2 is owned by millions of people in the United States alone, providing a giant established user base. Because the target marget is so large, this expansion can be sold at a "reasonable" price to the millions of people who are sick of the few redundant maps provided at launch. The map pack can also be used to create incentive for those without the title to purchase a copy. The Halo franchise IS the Xbox. Therefore, Microsoft can inflate the price of Halo franchise titles because it will sell - and in great numbers. This is Microsoft's prerogative, but is it reasonable for an "update" this paltry?
If the new pack contained a patch to balance gameplay, add new maps, add new modes, and non-playable content, then it would be understandable and justifiable to charge money for the product. But, this is not the case and will probably never be the case. The "Mulitplayer Map Pack" will be released, consumed, and enjoyed by nearly every Halo 2 owner no matter the cost. This further empowers Microsoft into the perpetuation of weak game updates for cost, instead of for free. If there is a tangible and visible demand, why provide the service for free? There's no incentive for Microsoft to provide free updates because then they lose out, the consumer is the winner. But, why can't there be a balance in power?
I don't advocate the abolition of updates and expansions which cost money to acquire, I instead advocate the abolition of updates and expansions which are extremely limited and nominal which cost money to aquire. These kind of updates and expansions should be free, but until we stop buying them, they won't stop selling them. It is important that studios and publishers make money for their work, but it's also important that consumers be treated with some respect and dignity. If the updates are significant, instead of superficial, then charge the consumer. When it's a laughable nine maps and some movies of "behind the scenes development" it warrants no cost.
Update:
Joystiq provides more information and a price, $19.99
Update:
Joystiq confirms cost, and distrubtion method
Update:
Microsoft's official press release